Garde du corps: a serious game to understand the immune defences
Garde du corps is a serious life sciences game for pupils aged 13–15, on the topic ‘The human body and health’. Pupils play the immune system of Léa, aged 14: they remove a splinter and trigger the inflammatory response, select the lymphocytes able to recognise the influenza virus, manage antibodies and cytotoxic T lymphocytes, then discover what a vaccine changes and how vaccination also protects others.
- Level
- Ages 13–15 (Year 9–10), life sciences
- Length
- 35 to 40 min (5 missions)
- Device
- Computer or tablet, recent browser
- Installation
- None, works offline
- Account
- None, progress kept in the browser
- Languages
- French, English, German, Italian, Spanish
- Author
- Sébastien Heckmann, life sciences teacher
The five missions
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1. The splinter — barriers and the inflammatory response
A splinter has pierced Léa's skin and staphylococci have got in. Pupils remove the splinter and disinfect the wound (the antiseptic only works on the surface). They watch the mast cell release histamine and the four signs of inflammation appear, then steer a neutrophil granulocyte: leaving the blood vessel (diapedesis), moving guided by chemical signals, and phagocytosis. A dendritic cell then sets off towards a lymph node.
Key concepts: natural barriers, contamination and infection, antiseptics, the inflammatory response, phagocytosis.
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2. The lymph node — specificity and selection of lymphocytes
Léa has flu. In a lymph node, pupils compare the shape of the receptors with that of the antigen to select, from lymphocytes that are all different, a T4 lymphocyte, a B lymphocyte and a T8 lymphocyte. The selected cells multiply; thanks to the interleukins from the T4 cells, the B cells become plasma cells and the T8 cells become cytotoxic T lymphocytes, and memory cells are formed.
Key concepts: antigen-presenting cell, specificity, selection and proliferation of lymphocytes, cooperation between lymphocytes.
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3. The counter-attack — antibodies and cytotoxic T lymphocytes
In the bronchi, pupils manage a stock of antibodies, which neutralise free viruses, and send cytotoxic T lymphocytes to destroy infected cells. The medicine cabinet shows that an antibiotic has no effect on a virus and that paracetamol relieves symptoms without curing.
Key concepts: neutralisation, immune complexes, destruction of infected cells, antibiotics and viruses.
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4. What about a vaccine? — immune memory and vaccination
What if Léa had been vaccinated? Pupils inject a vaccine containing inactivated, split viruses, follow the formation of memory cells, then replay the same infection: the secondary response is faster and stronger. The review asks them to read a graph of the primary and secondary responses, a classic exam exercise.
Key concepts: vaccine, memory lymphocytes, primary and secondary responses, reading a graph.
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5. Outbreak at school — herd immunity
A highly contagious disease, such as measles, reaches the school. Pupils set the proportion of vaccinated pupils and watch the disease spread, especially among vulnerable pupils who cannot be vaccinated.
Key concepts: contagion, vaccination coverage, individual and collective protection.
For teachers
- Each mission ends with an active review (drag and drop, putting steps in order, multiple-choice questions, reading a graph) and a ‘Key points’ screen.
- An atlas of 18 illustrated cards (actual size, role, appearance under the microscope, ‘Did you know?’) and a size scale explorer, from a hair to an antibody.
- A teacher area: outline and key concepts, deliberate simplifications, teaching suggestions, settings (‘Discovery’ or ‘Challenge’ difficulty, unlocking all missions, resetting progress).
- Three printable pupil worksheets (lesson to complete, summary diagram, graph-reading exercise) with an answer key that can be shown.
- Cells drawn in the colours of the May-Grünwald-Giemsa stain used for blood smears, to link the game with observations under the microscope.
Scientific accuracy
The game's texts have been checked for scientific accuracy. The necessary simplifications are pointed out to pupils (‘In the game’ section of the atlas) and explained in detail in the teacher area: microbes and molecules drawn much bigger than in reality, sped-up timescales, cells ‘steered’ by the player when in reality they respond to chemical signals, infected cells that ‘burst’ when in reality the influenza virus leaves the cell gradually by budding, and vaccine viruses drawn whole.
Frequently asked questions
Who is Garde du corps for?
For pupils aged 13–15 (Year 9–10), in life sciences, for the topic ‘The human body and health’: immune defences and vaccination. The game can also be used for revision before exams.
How long does the game take?
About 35 to 40 minutes in total: five missions of 5 to 8 minutes, each followed by a review. Progress is saved, so the game can be played over several lessons.
Do I need to install anything or create an account?
No. Just open the index.html file in a recent browser (Chrome, Edge, Firefox or Safari). No account is needed: progress is saved only in the device's browser.
Does the game work on tablets?
Yes, on computers and on tablets held in landscape mode, with a mouse, a finger or the keyboard.
Which curriculum concepts are covered?
Contamination and infection, natural barriers, the inflammatory response, phagocytosis, specificity and selection of lymphocytes, antibodies and cytotoxic T lymphocytes, why antibiotics do not work against viruses, immune memory, vaccination and herd immunity.
Is the content scientifically reliable?
The texts have been checked for scientific accuracy. The simplifications the game needs (sizes, sped-up timescales, cells steered by the player…) are pointed out to pupils in the atlas and explained in detail in the teacher area.
Can I project a specific mission in class?
Yes: in the teacher area, the ‘Unlock all missions and cards’ setting gives direct access to every mission.
Why does the game go full screen?
To help pupils concentrate on the game, it goes full screen on the first click. The Esc key exits full screen (the game is then paused), and the ‘Automatic full screen’ setting turns this behaviour off.
Credits
Design and development: Sébastien Heckmann, life sciences teacher.
Cells drawn by the program, sounds synthesised by the browser, Fraunces and Lexend fonts (Google Fonts, SIL Open Font Licence).